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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.06.20 01:05:00 -
[1]
I got ****** over with Salvaging, so I'm taking my time with this one. And while +5% cap is nice, it's not worth the 2 weeks of training to me just yet, so I'll be waiting until I'm done training the other stuff I want to train first, and see if CCP lowers the requirements. Shame though, cause I really liked playing around with heat on Sisi.
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.06.20 14:45:00 -
[2]
About EM 5 being a must: no, it's not. I fly Amarr ships with MWD fitted, and with a cap booster, I never found myself in a situation where having that bit more cap would've saved me; it's always been either I'm completely sucked dry by nos/running out of cap charges, or I still have plenty of cap but my tank couldn't keep up, or I had plenty of cap and cold hold the tank. Saying that EM 5 is a priority for noobs is sillyness incarnate, considering you should have all the tanking skills to 4 (5 for those needed for T2 tank), all gunnery/missile support to 4-5 and preferably racial speciality to 4 as well, all nav skills to 4-5, your spaceship command skills to 4-5, your other engineering skills to 4-5, electronics to 4-5, your drone skills to 4-5 and your learnings to 4-5 before ever considering going for that itty bitty extra cap.
About Heat being a specialised thing not for noobs: as pointed out, the fact that it's implanted on everyone's UI says otherwise. That is however a fairly minor point compared to the fact that everyone WILL use it. Are you seriously going to tell me you aren't going to overload you MWD to get away when you fall in a bubble camp?
About whining: although proper whinning is indeed annoying, bringing up imbalances for discussion isn't whinning. If nobody did, we'd still be flying old-school gankageddons, nanophoons and torp kestrels. I know I wouldn't stick around for that ****e.
Like I said, I got screwed with Salvaging; I'm not getting screwed again. I'm sure CCP will lower the EM requirement soon, as right now, it's pretty stupidly high a req for something that everyone needs really, from the noob to the vet.
BTW, I have 15M SPs, so it's not like I just started playing this game.
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.06.20 15:06:00 -
[3]
Originally by: Alex Tremayne
I beg to differ. It's a gimmick that CCP wasted valuble time and resources on that is going to get many people to kill themselves by accident.
I don't agree with the underligned, but I do agree with the bolded part. I wish CCP would have spent their time on something else.
Originally by: Alex Tremayne Until it becomes more than that, I won't even be training it, let alone using it.

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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.06.20 15:34:00 -
[4]
Originally by: Winterblink
Originally by: James Duar And at any rate - no one is going to use heat for PvE.
Why not? It's not like nobody's ever had a "do or die" situation happen while ratting or mission running.
That's true, but I think it's safe to say that Heat is far more a PvP thing than a PvE one.
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.06.20 15:46:00 -
[5]
Originally by: Hasak Rain Edited by: Hasak Rain on 20/06/2007 15:42:54
Originally by: Deschenus Maximus
Originally by: Winterblink
Originally by: James Duar And at any rate - no one is going to use heat for PvE.
Why not? It's not like nobody's ever had a "do or die" situation happen while ratting or mission running.
That's true, but I think it's safe to say that Heat is far more a PvP thing than a PvE one.
I would use Heat in PvE if it helped me get out of one of the numerous cluster ****s I get myself into on lvl 4's . I don't see it as a PvP only feature at all.
Notice that I said "more" not "only". In general, you'll get in tight situations in PvE WAY less than in PvP, so heat will be more usefull for PvP.
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.06.20 15:53:00 -
[6]
Edited by: Deschenus Maximus on 20/06/2007 15:52:23
Originally by: The Judge Simple arguement is that we needed to train that skill, so why should new players not have to train it as well ?
If you didn't start the game 4 years ago as well, then guess who's fault that is ...
Besides you're arguing over a skill that is actually quite useful and only takes a few weeks to train, i want to train carrier 5 and it takes nearly 2 months and you don't see me whining about it.
There's a difference between that and the prereqs for Heat, tbh. I'm a CBC pilot, and I have no problem with the fact that it takes forever to train for one, as it is a highly specialised path to take. On the other hand, Heat is something everyone needs, not just a very specialised branch of peeps (like Command Ship pilots... and Carrier pilots )
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.06.20 16:10:00 -
[7]
Originally by: emepror dont change the requirments at all!!! yes noobs may have a bit of a harder time gfetting it but dont you think they should be working on support skills for the modules not skills that can kill those mods, and if you were like me 2 years ago i had a hard enough time buying new ships
I'm not a noob, and I neither have EM 5 nor plan to train it in the immediate future.
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.06.20 16:28:00 -
[8]
Originally by: Hasak Rain
Originally by: Winterblink
Originally by: Hasak Rain I respect what Vets had to go through in "the good ole days" until they start using it in a debate like it matters.
Then by extension neither does the opinion of new players, since in time that opinion is rendered irrelevant.
How so? It is the new players who don't have the skill trained and face the long training path to get Heat. I think their opinion holds a lot of weight.
I never said Vet's opinions do not matter. I said bringing up "the good ole days" is a nice bedtime story but really has nothing to do with the topic.
I concur. If things are different today, it's because CCP felt that something wasn't right. So bringing back "the good old days" as an argument is pretty flawed in itself.
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.06.20 16:31:00 -
[9]
Originally by: Hasak Rain
Originally by: Melissa Ravenflame
Originally by: Mashie Saldana Keep the prerequsites as they are. Heat is the path to Tech III so shouldn't be noob friendly.
Btw, I'm training energy management lvl 5 myself right now.
Amen. As stated before, heat is the second step towards T3. The first step is getting your skills high enough to use heat.
We hear the occasional whine about how hard the skill reqs are for T2 with the need for skills at level 5. Thankfully they get ignored by CCP as T2 is something special and should take a lot of time to achieve. T3 should be certainly be no easier than T2 to achieve.
Really? I honestly did not know this. Somebody should have brought this up 9 pages ago.
The Devs mentioned that MAYBE, heat and T3 will be intertwined. So jumping the waggon and saying IT WILL be tied to T3 is silly.
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.06.20 16:32:00 -
[10]
Originally by: SasRipper NO NO NO NO NO NO
WE arent going to go through the bleeden slavging thing again ccp better not give into the whining noobs this time 
Did you not learn your lesson last time?
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.06.20 16:39:00 -
[11]
Originally by: Shidhe This is a different case from salvaging - there was a good reason why newer players would want to salvage things. But here there is nothing to stop newer players from overheating modules, its just that they aren't as good at it - I dont see a problem.
They ARE stopped from overheating mods because of the high skill prereq.
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